Active section: Intro

Realtime art pipelines for games and immersive tools

Shaders, procedural tools, rigging automation, VFX prototypes, and production bridges between artists and engineers.

About

I build artist-facing tools that convert technical constraints into fast creative workflows. Current focus: WebGL material systems, Houdini pipeline automation, and runtime VFX validation.

Experience

Portfolio Projects

Procedural Forest Tool

Scatter rules and artist controls for dense scenes.

Shader Debug Suite

Material previews with lighting and channel isolation.

VFX Timing Board

Frame-accurate review panel for combat effects.

Select a project to view details.