Procedural Forest Tool
Scatter rules and artist controls for dense scenes.
Shaders, procedural tools, rigging automation, VFX prototypes, and production bridges between artists and engineers.
I build artist-facing tools that convert technical constraints into fast creative workflows. Current focus: WebGL material systems, Houdini pipeline automation, and runtime VFX validation.
Scatter rules and artist controls for dense scenes.
Material previews with lighting and channel isolation.
Frame-accurate review panel for combat effects.